Related tools & artifacts:
Authentic problem solving tasks in digital environments are often open-ended with ill-defined pathways to a goal state. Scaffolds and formative feedback during this process help learners develop the requisite skills and understanding, but require assessing the problem-solving process. This paper describes a hybrid approach to assessing process at scale in the context of the use of computational thinking practices during programming. Our approach combines hypothesis-driven analysis, using an evidence-centered design framework, with discovery-driven data analytics. We report on work-in-progress involving novices and expert programmers working on Blockly games.
@inproceedings{Grover:2016:APP:2876034.2893425,
author = {Grover, Shuchi and Bienkowski, Marie and Niekrasz, John and Hauswirth, Matthias},
title = {Assessing Problem-Solving Process At Scale},
booktitle = {Proceedings of the Third (2016) ACM Conference on Learning @ Scale},
series = {L@S '16},
year = {2016},
isbn = {978-1-4503-3726-7},
location = {Edinburgh, Scotland, UK},
pages = {245--248},
numpages = {4},
url = {http://doi.acm.org/10.1145/2876034.2893425},
doi = {10.1145/2876034.2893425},
acmid = {2893425},
publisher = {ACM},
address = {New York, NY, USA},
keywords = {assessment, evidence-centered design, k-12 computing, problem solving, programming process},
}